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Is there any plan to post a binary for WinRT/ARM?
Alternately, are there instructions for including the project source in a solution to build properly for ARM? I think I have it working, but would like to be sure. I'm including HAPLight, HtmlAgilityPack.fx.4.5, and HtmlAgilityPack.Metro in my solution and
it seems to build ok.
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Developer
Sep 17, 2012 at 11:56 PM
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WinRT Binaries are already posted. Check the"winrt45" folder in the downloads. Also you can just use the nuget package and it should auto reference. I haven't tested on ARM since I have no devices to test on.
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Developer
Sep 18, 2012 at 3:06 PM
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Note if you're looking to use HAP in HTML/JS or C++ projects, that may never happen. If it does it may look quite different. The issue is to make a full WinRT compatible module (winmd) all classes exposed must be sealed and other restrictions. One day I'll
have a go at it to see if I can figure out how to get it to work.
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This is in a C#/XAML app. It wasn't clear whether the binary provided would work on ARM (it may have), but including the HtmlAgilityPack.Metro project in the app seemed to work ok.
For HTML/JS, you've got a DOM anyway, so maybe there's less need for HAP. Could be handy in a C++ app, though!
Thanks for your reply and for the excellent project.
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Actually, now I can confirm that the DLL available for here does work on ARM.
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